Check for location if this hits (or use the location of the wound inflicted by Sen'eijashu, if any) if it's a leg or an arm, that limb is in a Leg or Arm Lock, as appropriate, as per the D-rank Grapple Taijutsu. The opponent cannot move beyond Sen'eijashu's range from you, and you may, as a Speed 10 or Speed +5 (when used alongside a melee-range attack) action reel them in, instantly bringing them into melee range with you. Instead, your various summoned snakes bite into the opponent and don't release them (or disappear immediately after attacking, as the snakes created by this technique normally do). Python (Chakra +5) This snake has no venom.100 IC later, they suffer a Major wound another 100 IC later, they suffer a Severe wound. 50 IC after being poisoned, the victim suffers a Minor wound on that location. If the victim is poisoned, roll for location (unless a wound was inflicted using Sen'eijashu, in which case use that location), for a Piercing wound. ![]() Puff Adder (Chakra +10) The puff adder's venom has the unusual, and fairly terrifying, effect of causing widespread cellular death near the site of the bite.Pit Viper (Chakra +10) For the poison's duration, any Bleed effects on the victim will not decrease naturally.King Cobra (+10) For the duration of the poison, the victim has a -4 penalty to Stamina and Chakra Exhaustion rolls, and a -4 penalty to all their non-Resistance skill rolls.Poison 2, Immobilize (Special), Duration 150 Blue Krait (Chakra +10) Your victim suffers an Immobilize with a severity equal to the total of all Poison statuses they're suffering from.the end of its Duration) Poison 2, Duration 250, Suffocation (Special) This suffocation penalty begins decreasing only after the poison is cured or has expired (i.e. Every 25 IC, the Suffocation status increases by 1 (provoking a Stamina 15 roll, as is normal for Suffocation, from the victim). ![]() Black Mamba (Chakra +5) This technique begins with Suffocation 0.Black Adder (Chakra +5) Your Toxicology roll with Sen'eijashu has a +3 bonus for each Black Adder summoned.An opponent who fails is poisoned by every snake you used (but please review the rules in Status and Conditions -> Poison before using this technique). If you hit, make a single Toxicology skill roll using your XP/200 in place of your Toxicology skill ranks, opposed by your opponent's standard Resistance. Unless otherwise specified in the individual descriptions, there is no benefit to summoning multiples of the same venomous snake (their effects and bonuses do not stack Python and Black Adder are exceptions). These snakes inflict multiple status effects all of these effects are caused by that specific poison, and if it's cured they go away with it. By default, you summon zero snakes you may summon up to three, applying the Chakra modifiers for each snake chosen. The effects of Sen'eijashu are variable: you choose which varieties of snakes to summon, and modify its Chakra cost, damage, and effects accordingly. The damage dealt by Hidden Snake Hands inflicts Piercing wounds. In future uses, it's an automatic Surprise Attack. It's much more visually impressive if they seem to leap out of nowhere beneath the sleeves of your shirt, coat, or similar garment.Ĭhakra: 10 + (Variable) Damage: (Total Chakra cost /4)d12 Range: 10 Speed: 12 Requires: Kuchiyose no JutsuĮffects: You may use this technique twice per day the first time it's used in a given combat, it's an automatic Sneak Attack. You summon up to three snakes which appear coiled around one of your arms and leap from your sleeves to strike at an opponent. This technique is one of the reasons people who use a snake summoning contract prefer to have long sleeves on their garments. Techniques Sen'eijashu - Hidden Shadow Snake Hands 2250 XP: Many Hidden Shadow Snake Hands. ![]() Since then, nobody has mastered the contract to the level necessary to summon the current avatar. A hundred years ago it was Manda, a tremendous cobra who is said to have died in the Fourth Great Shinobi War. The current avatar-class summon of the snake contract is unknown. They're quite honest on the matter, too while the weaker summons at least won't be openly disrespectful, the more powerful they become the more likely they are to berate and insult their summoner. Snakes aren't so much actively malevolent or subversive as they are disdainful of all other creatures (and even some of their own kind). They are not, however, misunderstood in the least. Snakes are one of the most maligned summoning creatures.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |